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level adjustment +0 atm.

+10 ft. land speed

+2 Str +2 Con -2 Wis

+2 Intimidate and Bluff

+2 caster level on Necromancy and Evocation schools

Preferred classes: Fighter, sorcerer

Hit Dice BAB Fort Ref Will Skill Points Special Spells per day
1d10 +1 +2 +0 +2 4x(2+ Int mod) natural 1d6 claw attack, Crit 20, x3 0:5 1:3
2d10 +2 +3 +0 +3 2+Int mod +2 Con 0:6 1:4
3d10 +3 +3 +1 +3 2+Int mod Creature Skin 0:6 1:5
4d10 +4 +4 +1 +4 2+Int mod +2 Str 0:6 1:6 2:3
5d10 +5 +4 +1 +4 2+Int mod Can cast  Deathray HD/2 times per day 0:6 1:6 2:4

Spells Available:

0: Resistance, Acid Splash, Detect Magic, Read Magic.Touch of Fatigue,Message, Mage Hand, Flare,Arcane Mark

1: Endure Elements,Mage Armor, Shield,Obscuring Mist, True Strike, Burning Hands, Cause Fear, Chill Touch, Ray of Enfeeblement,Blades of Fire, Blood Wind,Critical Strike,Ray of Flame,Spirit Worm,Cutting Hand, Fist of Stone.

2: Protection from Arrows, Resist Energy, Fog Cloud,See Invisibility, Darkness, Scorching Ray,Blur, Gust of Wind, Spectral Hand, Ghoul Touch, Bull's strength,Cat's Grace, Bear's Endurance, Eagle's Splendor, Darkvision, Scare

Spells above are chosen at the moment of casting, are considered arcane spellike abilities, and to cast the character needs charisma of at least 10+spell level.

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